The game runs just as well as it looks, too. Much like Dragon Quest XI, the way that the simple aesthetic of the characters and environments mesh with the much more realistic lighting and shadows creates a truly enrapturing experience that looks just as gorgeous on PC as it does on PlayStation 4 and Nintendo Switch. If you’ve got a titan of a rig, pushing the game to its limits will produce gorgeous lighting, immersive depth-of-field and sharp shadows that complement the gorgeous art of the world nicely. The cutesy, simplified aesthetic of the world means that the game can run easily on any level of hardware, but it’s a tougher cookie for your computer to chew on than vanilla Minecraft would be. I enjoyed having a couple of companions assist me in battling baddies or gathering materials, but having huge amounts of characters to keep track of and cooperate with sometimes left me a little overwhelmed and longing for the solitary simplicity of the first game.ĭragon Quest Builders 2 isn’t exactly a demanding game graphically for a half-decent PC – there’s a demo on Steam to try, if you’re not sure. Huge and daunting building tasks, meanwhile, can be contributed to by your villagers while you head off to handle other things like tackling tough enemies or farming crops. Battles become massive tower defence struggles between hordes of monsters and your own companions. Villagers can help you build and fight, and the more villagers you recruit, the larger the obstacles you face can become. In single player, things also expand in a more communal direction as you progress through the game. The multiplayer aspect of this is made apparent immediately and you can visit other friends’ worlds to goof around and build structures, though story missions are kept off-limits. Perhaps the biggest change in Builders 2 is the increased focus on community and group-effort.
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